Kamis, 06 Desember 2012

Algoritma Elipse dan Midpoint Elipse


// AHMAD FADLY DZIL JALAL [2010 470 121]
// @ ALL RIGHTS RESERVED

#include "stdafx.h"
#include <glut.h>

GLuint global_w = 1200;
GLuint global_h = 600;
float putaran_A = 0;
float putaran_B = 0;
int sisi = 50;

void init();
void idle();
void display();
void reshape(int w, int h);
void ElipseSederhana(float xc, float yc, float x, float y);
void elipseMidpoint(float xc, float yc, float rx, float ry);

int _tmain(int argc, char* argv[])
{
    glutInit(&argc,argv );
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGBA);
glutInitWindowPosition(50,50);
glutInitWindowSize(global_w,global_h);
glutCreateWindow ("Tugas");
glutSetWindowTitle( "Elipse" );
    init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
    //glutIdleFunc(idle);
glutMainLoop();
return 0;
}

void init()
{
// clear background
glClearColor(0.0,0.0,0.0,1.0);

glShadeModel(GL_SMOOTH);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();


glOrtho(-global_w/2,global_w/2,-global_h/2,global_h/2,-1.0,1.0);
//glOrtho(0.0,1.0,0.0,1.0,-1.0,1.0);
};



void display (){
    glClear(GL_COLOR_BUFFER_BIT);
   

    glPushMatrix();
    glTranslatef(sisi,sisi,0);  
glRotatef(putaran_B,0.0,0.0,0.0); //SUDUT, X, Y, Z
glTranslatef(-sisi,-sisi,0);
    glBegin (GL_POINTS);  
    glColor3f (1,1,0);
    elipseMidpoint(600, 300, 100 , 40);
    glEnd();
    glPopMatrix();
glutSwapBuffers();
   
    glPushMatrix();
    glTranslatef(sisi,sisi,0);  
glRotatef(putaran_A,0.0,0.0,0.0); //SUDUT, X, Y, Z
glTranslatef(-sisi,-sisi,0);
    glBegin (GL_LINES);//PUTIH
    glColor3f (1,1,1);
    elipseMidpoint(600, 300, 100 , 20);
    glEnd();

    glBegin (GL_LINES);//HIJAU
    glColor3f (0,1,0);
    elipseMidpoint(600, 400, 200 , 40);
    glEnd();

    glBegin (GL_POINTS);//HIJAU
    glColor3f (0,1,0);
    elipseMidpoint(400, 400, 20 , 40);
    glEnd();

    glBegin (GL_POINTS);//HIJAU
    glColor3f (0,1,0);
    elipseMidpoint(800, 400, 20 , 40);
    glEnd();

    glBegin (GL_POINTS);//BIRU
    glColor3f (0,0,1);
    elipseMidpoint(600, 200, 200 , 40);
    glEnd();

    glBegin (GL_POINTS);//BIRU
    glColor3f (0,0,1);
    elipseMidpoint(400, 200, 20 , 40);
    glEnd();

    glBegin (GL_POINTS);//BIRU
    glColor3f (0,0,1);
    elipseMidpoint(800, 200, 20 , 40);
    glEnd();
   
    glColor3f (1,1,1);
    glBegin (GL_LINE_LOOP);
    ElipseSederhana(200, 200, 100, 40);
    glEnd();
   
    glPopMatrix();
glutSwapBuffers();


    glFlush();
}

void reshape (int w, int h){
    global_w = w;
    global_h = h;
    glViewport(0,0,(GLsizei)w,(GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0,w,0,h);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glScalef(1,1,1);
glutPostRedisplay();
}

void ElipseSederhana(float xc, float yc, float x, float y)
{
    int p1[] = {(int)xc+x, (int)yc+y}; glVertex2iv(p1);
    int p2[] = {(int)xc-x, (int)yc+y}; glVertex2iv(p2);
    int p3[] = {(int)xc+x, (int)yc-y}; glVertex2iv(p3);
    int p4[] = {(int)xc-x, (int)yc-y}; glVertex2iv(p4);  
   
}

void elipseMidpoint(float xc, float yc, float rx, float ry)
{
    float rxSq = rx * rx;
    float rySq = ry * ry;
    float x = 0, y = ry, p;
    float px = 0, py = 2 * rxSq * y;
    ElipseSederhana(xc, yc, x, y);

    p = rySq - (rxSq * ry) + (0.25 * rxSq);
    while (px < py)
    {
        x++;
        px = px + 2 * rySq;
        if (p < 0)
            p = p + rySq + px;
        else
        {
            y--;
            py = py - 2 * rxSq;
            p = p + rySq + px - py;
        }
        ElipseSederhana(xc, yc, x, y);
    }

    p = rySq*(x+0.5)*(x+0.5) + rxSq*(y-1)*(y-1) - rxSq*rySq;
    while (y > 0)
    {
        y--;
        py = py - 2 * rxSq;
        if (p > 0)
            p = p + rxSq - py;
        else
        {
            x++;
            px = px + 2 * rySq;
            p = p + rxSq - py + px;
        }
        ElipseSederhana(xc, yc, x, y);
    }
}

Sabtu, 17 November 2012

Trik Menjalankan Geany di windows :

Geany aslinya Linux, tapi akhirnya dibuat versi windows-nya. Akan tetapi tidak selengkap di Linux.

Disini saya akan menjelaskan bagaimana agar si Geany mau meng-compile program Pascal dan C

  1. Siapkan Komputer dengan OS Windows
  2. Internet yang cukup memadai (Saya pakai Hotspot UMJ...hehehehe)
  3. Download compiler nya dulu :

  1. Extract ke dua compiler tersebut, and Go to "My Computer". 
  2. Klik kanan, pilih tabel Advanced, terus  Environment Settings, arahkan ke directory dimana ekstrak ke dua kompiler  tersebut.  Defaultnya : U 

Rabu, 10 Oktober 2012

Penerapan Algoritma Naif1, Naif2, DDA, Midpoint line di visual studio 2008

Sekedar sharing buat teman-teman mahasiswa, dan juga buat dokumentasi. Siapa tahu dibutuhkan suatu saat...
 // AhmadFadlyDzilJalal_2010470121_KG2.cpp : Defines the entry point for the console application. //
 #include "stdafx.h"
#include <glut.h>
GLuint global_w=800;
 GLuint global_h=600; 
 void init(); 
void display();
void reshape(int w,int h);
 void AlgoritmaNaif1(int x1,int y1,int x2,int y2); 
void AlgoritmaNaif2(int x1,int y1,int x2,int y2); 
void AlgoritmaDDA (int x1,int y1,int x2,int y2); 
void MidPoint (int x1,int y1,int x2,int y2); 

 int _tmain(int argc, char* argv[]) 
          { glutInit(&argc,argv ); 
          glutInitDisplayMode(GLUT_SINGLE | GLUT_RGBA); 
          glutInitWindowPosition(50,50); 
          glutInitWindowSize(global_w,global_h);
          glutCreateWindow ("Tugas"); 
          glutSetWindowTitle( "Garis Dengan Algoritma Naif 1 & 2 & DDA" ); 
          init(); 
          glutDisplayFunc(display); 
          glutReshapeFunc(reshape); 
          glutMainLoop(); return 0; } 
void reshape(int w,int h) 
{ global_w=w; 
   global_h=h; 
         glViewport(0,0,(GLsizei)w,(GLsizei)h);
         glMatrixMode(GL_PROJECTION); 
         glLoadIdentity(); 
         gluOrtho2D(0,w,0,h); 
         glMatrixMode(GL_MODELVIEW); 
         glLoadIdentity(); glScalef(1,1,1); 
         glutPostRedisplay(); } 
 void init() 
  { glClearColor(0.3,0.5,0.5,1);
     glShadeModel(GL_3D); }

 void display() 
{ glClear(GL_COLOR_BUFFER_BIT); 
 glColor3f(1,1,0);//glPointSize(20);
 glBegin(GL_POINTS);
 AlgoritmaNaif1(0,10,200,500 ); 
 AlgoritmaNaif2(0,10,500,500); 
 AlgoritmaDDA (0,0,500,500); 
 MidPoint (100,100,500,150);
 glEnd(); 
 glFlush(); } 

 void MidPoint (int x1,int y1,int x2,int y2)
{ GLint xi =x1;
   GLint yi =y1; 
   GLint dy = y2-y1; 
   GLint dx = x2-x1;
   GLint D = (2 * dy) -dx; 
   GLint dE = 2* dy; 
   GLint dNE = dy-dx; 

    while (xi <= x2)  
        { glVertex2f (xi,yi); 
             if (D<0) D+= dE;
            else {
                    D+= dNE;
            xi++;
        }
        yi++;
    }
}


void AlgoritmaNaif1(int x1,int y1,int x2,int y2) {
GLfloat xi=x1;
GLfloat yi=y1;
GLfloat m=(y2-y1)/(x2-x1);

for (xi=x1; xi<x2; xi++) {
yi=m*(xi-x1)+y1;
glVertex2f(xi,yi);
printf("(%f,%f)\n",xi,yi);
}
}

void AlgoritmaNaif2(int x1,int y1,int x2,int y2) {
GLfloat xi=0;
GLfloat yi=y1;
GLfloat m=(y2-y1)/(x2-x1);

for (xi=x1; xi<x2; xi++) {
yi=m*(xi-x1)+y1;
yi+=m;
glVertex2f(xi,yi);
printf("(%f,%f)\n",xi,yi);
}
}

void AlgoritmaDDA (int x1, int y1, int x2, int y2){
    GLfloat xi=x1;
    GLfloat yi=y1;
    GLfloat m = (y2-y1)/(x2-x1);

    for (xi=x1; xi<x2; xi++){
        yi+= m;
        glVertex2f (xi,yi);
        printf ("%f, %f\n", xi,yi);

    }
}